DARKEDEN RAOHM

Slayer Guide · Appearance and auras

Slayer Guide

Appearance and auras

Compare your race’s equipment, forms and aura milestones.

Classic journeySlayer
Eslania NW
A JOURNEY IN MOTION

Natural aura milestones

Compare the original animation resources. Your equipped items and transformation determine the character silhouette; the aura is a separate visual effect.

Slayer · natural aura 100
Slayer · natural aura 100
Slayer

Level 100

Natural grand-master aura

Original animated frames

Effect shown separately so its shape and movement stay visible. Equipment, pose and game lighting change the final appearance.

The character beneath the aura

Slayer male · base appearance
Slayer male · base appearance
Slayer male · sword and starting outfit
Slayer male · sword and starting outfit
Slayer female · base appearance
Slayer female · base appearance
Slayer female · sword and starting outfit
Slayer female · sword and starting outfit
Slayer male · Battle Suit M
Slayer male · Battle Suit M
Slayer male · Battle Mail M
Slayer male · Battle Mail M
Slayer female · Battle Suit W
Slayer female · Battle Suit W
Slayer female · Battle Mail W
Slayer female · Battle Mail W

Equipment changes the silhouette

Slayer jackets, trousers, helmets and weapons contribute to the visible outfit. Vampire coats also change the model. Gaining a level does not automatically replace every piece of clothing with a new skin.

Natural aura milestones

The classic natural aura has visual milestones at 100, 130 and 150. The middle animation may be shown on a level-135 example: it illustrates the 130–149 appearance, not an extra milestone at 135. For Slayers, the highest domain level is the relevant level.

Compare race and milestone

Select Slayer or Vampire and switch between the available milestones. Keep the outfit in mind when comparing examples: a different coat or weapon can change the silhouette independently of the aura. The animation demonstrates the appearance, not a guaranteed effect in every combat state.

Forms and temporary effects

A transformation changes your form; an active skill can add another visual effect. These are separate from your clothing and natural aura. Check your current form and active effects when your character looks different from an example.

Continue your visual comparison

Use the File Library for more character and effect examples. For equipment exchange rules, read Equipment exchanges; for the progression beyond 150, read Levels 150–155. These galleries do not replace the requirements shown on an item.

RAOHM ATLAS

Select a location, enlarge its map and compare its landmarks with your minimap. These images show the map layout; NPCs, monsters and current event status must be checked in the game. Check the live schedule before travelling to a master lair.