Appearance and auras
Compare your race’s equipment, forms and aura milestones.

Natural aura milestones
Compare the original animation resources. Your equipped items and transformation determine the character silhouette; the aura is a separate visual effect.

Level 100
Natural grand-master aura
Original animated framesEffect shown separately so its shape and movement stay visible. Equipment, pose and game lighting change the final appearance.

Level 130
Natural grand-master aura
Original animated framesEffect shown separately so its shape and movement stay visible. Equipment, pose and game lighting change the final appearance.

Level 150
Natural grand-master aura
Original animated framesEffect shown separately so its shape and movement stay visible. Equipment, pose and game lighting change the final appearance.
The character beneath the aura








Equipment changes the silhouette
Slayer jackets, trousers, helmets and weapons contribute to the visible outfit. Vampire coats also change the model. Gaining a level does not automatically replace every piece of clothing with a new skin.
Natural aura milestones
The classic natural aura has visual milestones at 100, 130 and 150. The middle animation may be shown on a level-135 example: it illustrates the 130–149 appearance, not an extra milestone at 135. For Slayers, the highest domain level is the relevant level.
Compare race and milestone
Select Slayer or Vampire and switch between the available milestones. Keep the outfit in mind when comparing examples: a different coat or weapon can change the silhouette independently of the aura. The animation demonstrates the appearance, not a guaranteed effect in every combat state.
Forms and temporary effects
A transformation changes your form; an active skill can add another visual effect. These are separate from your clothing and natural aura. Check your current form and active effects when your character looks different from an example.
Continue your visual comparison
Use the File Library for more character and effect examples. For equipment exchange rules, read Equipment exchanges; for the progression beyond 150, read Levels 150–155. These galleries do not replace the requirements shown on an item.